Monday 10 June 2013

Character Design 3D Update_02







I haven't spent much time on it during the last couple of days but he is UV-mapped now and half the texturing is done.  This has been done through Photoshop instead of ZBrush.
Except for the lines on the body, which were done in Mudbox.

Sunday 2 June 2013

Character Design 3D Update

I'll admit I've been indulging in the rare chance to enjoy the sun a bit this week, so I'm not quite as far ahead on this model as I'd like to be.  Still, the main body mesh is looking nice now so I thought I'd share this update.

I'm now working on the crystal parts of his body.  Once they're done, it's a quick trip to ZBrush to fine tune the models.  
After that I'll be making his sidekick and then all the items that both include. (see below post).

UPDATE_01
Done for today I think so here's the latest screen shot of how he's looking.
Back crystal and beard-crystal done.

UPDATE_02
I've tweaked some of the topology of the body mesh and finished the head and shoulder crystals.
Just the elbows and knees to go now.

UPDATE_03
Crystals Done.
On to clothes/etc and the sidekick!


UPDATE_04
Sidekick!
The crystal shapes aren't perfect yet but he's getting there. =)
I've left out all the stitching as I plan to add it in Zbrush once everything is modelled.

UPDATE_05
The Outcast now has clothes.  
Once he's been UV-mapped I can then take him into ZBrush and properly bring the details/colours to life.


I just realised I forgot the flask, so here he is with it. =)