Saturday, 25 August 2012

Background Concept

I was told to keep the concept strictly 2D at the moment for CrissCross and to go more "zany" with the tower/weapon designs.  So I left that briefly to do some background concept instead whilst I pondered the time spent on models/renders they didn't want. =(  I normally hate drawing landscapes but doing them in a toon-ish style made it enjoyable. =)

Friday, 10 August 2012

3D Work Update 10/08/12

Sorry folks, I'm aware I've not posted in a while.  Since finishing Uni I've been job hunting while chipping away at the overdraft back up north.  However, now that I'm back in Dundee I've been doing a few things and thought they'd be worth posting here.

Also, I've swapped around the domain addresses for this blog and my degree show film blog for Glitch.  This was hopefully to direct whatever traffic I have here now that the film has been finished.
You can still view Glitch at

I hadn't done much structural modelling yet so gave a Pagoda a try.  It was relatively simple and fun to make and only took 3-4 hours.  I'll repost it if I get around to colouring/texturing it.

Until recently, I had only modelled female characters and a huge, hulking lizardman so I thought it'd be handy to have a standard male model.

With this is only took an extra 15-30 mins to make him fat.
I'm planning to sculpt him into other forms too at some point.

I've also been doing some concept/modelling for a tower defence game called Cogalot by CrissCross Games.  I'm not sure how much (if any) about it I'm allowed to talk about it so I'll just leave these shots here for now.  The colours aren't final, they're all lacking textures too.  This was just to give the guys at CrissCross something to look at whilst not being all grey and dull.

And some dragons for the hell of it =)

Any comments welcome. =)